![]() ![]() ![]() He also included a bit of concept art as "a not-too-subtle hint of what modeler is working on right now," which you can see after the jump. The Crafter was confirmed has being its own class. Rockwell said he considers himself the member of the team that's there to help everyone get the job done, similar to a Battlefield sniper or League of Legends healer. In the latest newsletter from City State Entertainment, concept artist Kara Stover walks through what the Camelot Unchained team has been up to recently. By Holy Trinity, this was referred as in Camelot Unchaineds case to be the tank, healer and caster archetypes. Current projects include updates to the internal patcher, further development of the game's networking system, polish on the engine's character importer, the creation of a brand-new race, and the synchronization of team animators and designers working on a variety of tasks. Trolan notes that unveils for new models and concept art are 'coming down the road' in future updates. The update covers Rockwell's design history, introduction to the games industry, and recent migration to CSE's Virginia studios, in addition to a few developmental points regarding Camelot Unchained.Īccording to Rockwell, he is working to learn everything he can about the game and its community while simultaneously unrolling new task-tracking software and getting up to speed on what CU's team is doing. Whether they should at this point is another story.Tyler Rockwell recently joined the crew of City State Entertainment as producer for Camelot Unchained, and recently took a few thousand words to introduce himself to Kickstarter backers and CU fans via producer's letter. Camelot Unchained concept art and animation test show the Helbound class Stephany Nunneley. I have no doubt City State will release something. They can skin it with great visuals but compared to titles we see now CU is the equivalent of Lincoln logs. ![]() Camelot Unchained Mage Armor Update + Q&A Recap. As for the game of Camelot Unchained itself: Gameplay is where it was 3 years ago. Below you can find the official video reveal and follow-up Q&A recapped. Extremely rudimentary AI (think solo dev on an indie project making a proof-of-concept to work on later tier) despite having multiple 'specialists' working on different areas of AI development. Not sorry for the money or the delay, but disappointed that the game will be 10 years behind the current gaming tech the day it releases. CityState Entertainment offered a livestream showcasing their progress on mage armor concepts and concept art. It is specifically noticeable on melee classes that rely on the 5ft abilities, notably WH/WE. This is very prevalent if you live outside of Europe. The update post also contains new concept art for camouflaged archers as well as a mission statement regarding some of the systems that should be coming to the test version soon. The news wasn’t all bad though as new concept art has arrived showcasing the TDD factions archers in their winter court camouflage gear, sure to bring smiles to the face of would be archers, and fears to those knowing they’ll soon be facing these invisible killers on the battlefield. I'm an old OG gamer, in my 40s now, who put down several hundred dollars in backing to support MJ and bring back a game that was stolen from him imo. Besides that their is a delay/lag on that server (which is based near Paris). Of course, all Kickstarter backers receive a lower price for the game than it will be at launch. Every memorable engagement in DAOC was small party or warband not the zerg of endless lemmings.Ī previous poster noted City State wasting millions on an engine no one wants. The UI is literally 20 years old and it's doubtful they have any intention on changing the archaic 10 button hotbar system.įurthermore, as mentioned the massive battles are not what anyone really wants. After you play a few server tests you won't be as excited.
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